Scenius Industries is a project to imagine and explore what could be possible for democratise the bioplastic manufacturing. There is a big challenge in the current industry that bioplastic is hard to scale, mostly because the manufacturing facilities are optimised for plastic.
We start by imagining what could be a future of manufacturing where more distributed, and creatively lead by the science
Based on our research, by visiting and interviewing multiple different biomaterials innovators, we found out that they are doing the production by hacking food production machine; Notpla working out their production by looking at machine to produce sausages.
While successful companies able to access bigger and more advances machines for productions, smaller, or emerging designer who are getting started to biomaterials product face some difficulties. Ended up their project as kitchen exploration rather becomes multi-millionaires ideas that solve the plastic problem
After understanding the current gap, we then started doing our own exploration to better understand what it takes to solve this problem. We do many bioplastic exploration to understand different ways of making and what it needs to make it more as systematic process rather than just a kitchen exploration.
The hardware components were designed using simple electronics that can be purchased easily and build by anyone.
The game is built around two elements: a mission website and a custom handheld device
The game is narrated as a field operation run by the Foreign Reality Office, a national fictional bureau tasked with managing contact between overlapping realities. The city becomes a playable fiction: familiar streets, hidden systems, and anomalies concealed in plain sight.
Electronic Hardware
Software Design
Hardware Engineer
Juan Pablo
Prisca Vilsbol