A material exploration project using birch bark, focusing on its regenerative value and inherent properties as a sustainable alternative to synthetic materials. The project uses a bodyboard as a case study, leveraging the natural water resistance and buoyancy of birch bark to provoke critical reflection on conventional epoxy and foam-based boards, which are difficult to recycle.
Birch bark chosen because of it's abundance in northen side of hemisphere, which is local to where the research started. Moreover the material has unique properties; waterproof, flexible to shape, no extensive process to make it ready to be used.
The project began with curiosity about an entire building obscured in Google Street View. And it wasn't just one; I found several building obscured across London.. That small anomaly became the starting point for a simple question: What if this wasn’t censorship, but concealment?
This inspired me to create a narrative about a place that possesses something otherworldly; something invisible in plain sight, yet perceptible in another reality. The game is simple: find this obscured building. You don't know where it is — Google Street View won't save you either. So instead, why not just go out, walk the city, and touch grass.
The player objective is simple: locate these hidden sites somewhere in the city. To do so, they must move by interpreting the signals from the device, and try avoid other agents in the field.
The hardware components were designed using simple electronics that can be purchased easily and build by anyone.
The game is built around two elements: a mission website and a custom handheld device
The game is narrated as a field operation run by the Foreign Reality Office, a national fictional bureau tasked with managing contact between overlapping realities. The city becomes a playable fiction: familiar streets, hidden systems, and anomalies concealed in plain sight.